AI Insights · Timothy · October 2021
Top 5 Otome Games in the US Q3 2021: Unified Platform Performance
Analyzing the performance of the top 5 otome games in the US during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 otome games on a unified platform in the United States showcased diverse performance trends in downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Tears of Themis from COGNOSPHERE PTE. LTD. saw a significant start with weekly downloads peaking at 153K in late July. However, downloads steadily declined to 5.8K by the end of September. The game’s weekly revenue hit its highest at $193K in early August before tapering off to $63K by the end of September. Weekly active users also mirrored this trend, peaking at 145K in early August and ending the quarter at approximately 58K.
Obey Me! - Anime Otome Sim - by NTT Solmare demonstrated stable performance. Weekly revenue fluctuated, reaching a high of $200K in mid-July and closing the quarter at $196K. Downloads peaked at 24K in mid-July but gradually decreased to 9.1K by the end of September. Active users remained relatively steady, starting at 144K in late June and ending at 130K.
Love 365: Find Your Story from Voltage Inc. experienced modest weekly revenue, peaking at $18K in mid-July and falling to $7K by mid-September. The app’s downloads started at 5.8K in late June and saw a gradual decline to 2.7K by the end of September. Active users followed a similar pattern, beginning at 6.3K and ending the quarter at 4.4K.
Dangerous Fellows - otome game by Storytaco.inc had relatively consistent weekly downloads, starting at 4.2K in early July and ending at 2.6K in late September. Revenue remained low, peaking at $2.3K in mid-August before dropping to $1.1K by the end of the quarter. The game maintained a steady number of active users, beginning at 11.9K in late June and ending at 9.3K.
Kawaii Mansion: Home Makeover from Imba showed promising initial downloads of 6.5K in mid-July, which then declined to 1.3K by the end of September. Revenue peaked at $1.3K in early August and decreased to $411 by the end of the quarter. Active users saw a peak of 4.4K in mid-July, ending at 2.4K in late September.
These insights into the performance of the top otome games in Q3 2021 provide a snapshot of the evolving market dynamics. For more detailed data and further insights, visit Sensor Tower.